Paul MattioneforC++ Professional Game Engine Programmingradiantsoftware.hashnode.netยทApr 14, 2023C++ Type Erasure on the Stack - Part IIIIn Part I of this blog series, we covered how to convert our type name to a string, how to safely store type-erased objects, and how to handle trivial types (AnyTrivial). In Part II we covered how to manage type-erased storage of general types (AnyOb...C++ Type Erasure on the StackC++Add a thoughtful commentNo comments yetBe the first to start the conversation.