Paul MattioneforC++ Professional Game Engine Programmingradiantsoftware.hashnode.net·Apr 13, 2023C++ Type Erasure on the Stack - Part IIIn Part I of this blog series, we covered how to get a string with our type name, how to safely store type-erased objects, and how to handle trivial types. Now we'll cover how to handle type-erased storage of general types (AnyObject): ones whose cop...10 likes·28 readsC++ Type Erasure on the StackC++Add a thoughtful commentNo comments yetBe the first to start the conversation.