Steve McilwainforPlayable Designplayabledesign.hashnode.netยทSep 11, 2022Procedural Wording in UnityIn this article I am going to cover how to create a procedural system in Unity that creates unique text content at runtime. In the example project, I am satisfying an actual use case for a game I am working on that populates random books in a store....404 readsunityAdd a thoughtful commentNo comments yetBe the first to start the conversation.